Dryad of the Ilysian Grove
Two functions that had never lived in the same body before. Extra-land effects were their own lineage (Explore, Exploration, Azusa, Lost but Seeking), and universal-land-type fixing was another entirely, with Prismatic Omen the most obvious relative. Stapling both onto a 2/4 for three mana did more than double the value: it collapsed the manabase problem for greedy multicolor decks into a single card. With every land you control carrying every basic land type, they tap for every color, so you can run a deck full of basics, a deck stuffed with colorless utility lands, or any mix in between, and still cast whatever your hand demands. The extra land drop keeps the engine fed, so the fixing scales with your development rather than sitting static. The body matters too: a 2/4 is durable enough to survive the small removal and combat a two-drop would face, which is the difference between a ramp piece that sticks and one that gets picked off before it pays for itself. What the design really unlocks, though, is the ceiling on land-type payoffs. Because your lands are now Mountains and Forests and everything else at once, cards keyed to a specific type read as trivially satisfied: Valakut, the Molten Pinnacle counting Mountains among your lands is the classic beneficiary. The clause reaches only the battlefield, not your library, so it rewrites what the lands you already have are rather than what you can search up. That distinction is the whole trick, and the combos that fall out of it tend to be more explosive than "ramp and mana rock" implies.








