Dromar's Attendant
Named for Dromar, the Esper-colored dragon legend who anchored one of a multicolor block's gold factions, this Golem answers an early-era deckbuilding problem: how do you produce three specific colors before your lands cooperate? The answer is a body that doubles as fixing. Hold it as a 3/3 blocker, or cash it in for one extra mana to produce the white, blue, and black that Dromar's shard demands. Unlike a Manalith or the standing mana rocks of its time, this one pays out exactly once and leaves: you are not committing to a permanent fixing source, you are holding a creature that converts into its three colors on the single turn a triple-colored spell finally comes due. That makes it a hedge rather than an engine, a threat that sits and blocks until a multicolor bomb has to resolve. The friction is real (six total mana spent across two turns to net the WUB, and the body goes with it), but the design is doing something most fixing of its kind never tried: it refuses to commit you to a standing artifact. A mana rock stays on the battlefield and gets answered like one; this sacrifices itself out of removal range the moment it does its job. The cost is steep and the payoff narrow, but the conversion-once structure is the whole point. It is fixing that pretends to be a blocker until the turn it stops pretending.
