Dream-Thief's Bandana
The old thief's-tools idea (an evasive attacker connects and rips the top card off an opponent's deck) usually leaves you holding a bill you may not be able to pay: the exiled card is printed in some color you aren't running, and the theft fizzles into a card you can look at but never cast. The last clause here dissolves that problem entirely. Any type of mana can pay for whatever you exile, which turns opponent-color-dependent theft into a colorless-friendly resource: land a hit, and you cast what falls off the top no matter what shard it came from or how your own manabase is built. That single line is what promotes the equipment from novelty to engine. The pricing keeps it honest without a finality counter or a sacrifice tax to lean on: casting for and equipping for
is cheap enough that it wants a body that already gets through, and the payout only fires on connection. Nothing enters your hand from nowhere. You are being paid for evasion you already established, and the resource only keeps flowing as long as your attacker keeps landing, which reframes the whole thing as a slow, escalating raid on a library rather than a self-sufficient value tap. Stop connecting and the raid stops.

