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Moxonomy

Dreadwurm

Creature — Wurm Horror4 generic manaBlack mana

Most landfall triggers accumulate: a token here, a counter there, incremental value that a long game rewards. This one spends its trigger entirely on the current turn, converting a land drop into a burst of indestructibility that lasts only until end of turn. That single-turn window rewrites how the body interacts with combat and removal in a narrow but real way: play a land, then swing or hold up, and for that turn the 5/4 shrugs off blocks it would otherwise lose, dodges the sweeper that resolves in your own main phase, and ignores the burn or "destroy target creature" answer thrown at it. The catch is timing, and the counterplay is trivial: opponents wait. Once your window closes, or on any turn a land does not enter, it reverts to an ordinary 5/4 that dies to everything a 5/4 normally dies to. That makes it a proactive threat rather than a resilient one, most dangerous the turn you deploy it with a land in hand and considerably softer the moment your development stalls. It is a clean expression of an unusual pairing: a black beater whose durability is gated entirely on land drops rather than on toughness or a static keyword, and a reminder that indestructible is only as good as the turn you can guarantee it.

Dreadwurm (znr)
ZNR · #297common
Pricing
Normal: $0.11
Foil: $0.13
Oracle Text

Rules text

Landfall — Whenever a land you control enters, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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