Dread Tiller
Two effects that normally live in different decks, wired together by a shared bookkeeping token. The enter trigger stamps a -1/-1 counter on a creature, which is a familiar Golgari shrink-and-remove tool; the second ability turns every counter-marked death, yours or an opponent's, into a land drop from hand or graveyard. The counter is not just a downsize: it is a flag the card watches for. Kill a shrunk creature yourself, let a weakened blocker trade, or watch an opponent's already-marked creature die to anything, and the reward is the same free land, entering tapped. That reframes the -1/-1 counter as a ramp enabler rather than pure interaction, and it rewards a graveyard stocked with lands you would otherwise never draw back. The trigger's tightness is what keeps the engine honest: the creature has to die while carrying a counter, so counters that get outsized (regrowth, +1/+1 counters canceling the debt, a creature simply staying alive) never pay off. The 2/4 body is deliberately defensive, built to survive its own initial removal target and to keep blocking while the counters do their slow work. It is a value engine dressed as removal, an attrition piece that funds itself in the one resource attrition decks usually run out of last.

