Drawn from Dreams
The dig-and-select spell that lives one notch above the standard rate. Four mana to see seven cards and keep two prices this deliberately above the classic three-mana Divination-style effects, and the extra mana buys reach rather than raw card count: you still net two cards, but you choose them from a much deeper slice of your deck. That is the whole trade. The randomized bottoming clause covers the cost of that depth: everything you pass on scatters to the bottom in an order you cannot fix, so the spell rewards decks with clear win conditions to hunt for and punishes anyone trying to sculpt their library for a follow-up draw. Blue selection has long traded tempo for consistency, from Impulse through Anticipate and on into wider dig effects, but this one's instinct runs toward finding a specific answer or threat rather than smoothing the next few turns. At four mana and sorcery speed it is a control-shell tool by disposition: too slow and too expensive to be a tempo play, but exactly the kind of density insurance a grindy blue deck wants when it needs to reliably locate its best cards from an increasingly thin remainder.



