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Moxonomy

Dragonborn Champion

Creature — Dragon Warrior2 generic manaRed manaGreen mana

Five damage to a player, in a single instance, from any source you control: that number is doing precise work. It sits just above what a two- or three-drop swings for and just below what a real haymaker or a doubled attack delivers, which means the trigger asks you to build damage in chunks rather than dribble it out. Big trampling creatures, damage doublers, direct burn to the face, extra-combat effects: anything that pushes a single hit past four turns the ability into repeatable card advantage. The trample on its own 5/3 body is the seed of that plan, since a lone unblocked swing already meets the number. What makes the design work is that it rewards the play pattern Gruul already wants (attacking hard, and often) without demanding a dedicated engine. Because the trigger reads "a source you control," it does not care whether the damage comes from combat, a burn spell, or a second creature entirely, so it slots into aggressive red-green shells and into big-mana ramp decks that eventually land something that hits for a truckload. Crucially, the clause counts only damage to a player: this is not an excess-damage payoff, and overkilling a blocker does nothing. The reward tracks reach, not overkill, which pulls deckbuilding toward threats that connect with faces rather than trades that grind through the board.

Dragonborn Champion (afc)
AFC · #314rare
Pricing
Normal: $7.42
Foil:
Oracle Text

Rules text

Trample Whenever a source you control deals 5 or more damage to a player, draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
Printings elsewhere

Other printings

1 set
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