Dragonback Lancer
The token that mobilize hands you is the whole trick here: a 1/1 red Warrior that comes in already tapped and attacking, swings for its point, and then gets sacrificed before it can stick around. That structure quietly resolves the tension that has always plagued go-wide payoffs on a flyer: a creature that generates a fresh body on every swing usually snowballs into a board opponents can't race, so mobilize prices the extra power by making it disposable. The Warrior is a rented point of damage, not an accumulating army, which lets an evasive attacker keep throwing an extra body at the red zone without becoming a runaway value engine. That temporary-token model also lines up neatly with sacrifice-hungry strategies: every attack feeds a body to a death trigger, an aristocrat drain, or a token-doubler that copies it while it lives, turning a combat keyword into a repeatable resource for decks built to cash creatures in. On its own it is a flying beater that pokes for an extra point in the air and on the ground; wired into a sacrifice or token payoff, the swing-and-generate cadence of mobilize becomes a per-turn engine that white doesn't usually get to run without an outlet.
