Dragon Tempest
Two engines for the price of one cheap enchantment, and the second is the reason the card exists. The haste clause is quietly load-bearing: it triggers off any flier you control entering, not just Dragons, so it erases the worst part of expensive winged threats (the turn they spend as a stationary target) and turns most tribal payoffs into immediate pressure the moment they land. But the payoff is the scaling burn. The damage isn't a flat number; it counts every Dragon you control as the trigger resolves, so the third Dragon deals three, the fourth deals four, and a board that snowballs starts firing reach at faces and blockers without you spending another card. The two halves usually stack in the same turn: most Dragons fly, so the one that just triggered the burn also gets haste and swings, letting a single late-game drop punish a race twice over. It's a tribal engine that rewards density rather than a single bomb, which makes it a deckbuilding gate as much as a payoff: with two Dragons in the pile it's a marginal value piece, but past a critical mass it becomes a second win condition that doesn't ask permission. The "any target" clause is what lets the same trigger clear a chump blocker on one turn and close a stalled game on the next.







