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Moxonomy

Dragon Tempest

Enchantment1 generic manaRed mana

Two engines for the price of one cheap enchantment, and the second is the reason the card exists. The haste clause is quietly load-bearing: it triggers off any flier you control entering, not just Dragons, so it erases the worst part of expensive winged threats (the turn they spend as a stationary target) and turns most tribal payoffs into immediate pressure the moment they land. But the payoff is the scaling burn. The damage isn't a flat number; it counts every Dragon you control as the trigger resolves, so the third Dragon deals three, the fourth deals four, and a board that snowballs starts firing reach at faces and blockers without you spending another card. The two halves usually stack in the same turn: most Dragons fly, so the one that just triggered the burn also gets haste and swings, letting a single late-game drop punish a race twice over. It's a tribal engine that rewards density rather than a single bomb, which makes it a deckbuilding gate as much as a payoff: with two Dragons in the pile it's a marginal value piece, but past a critical mass it becomes a second win condition that doesn't ask permission. The "any target" clause is what lets the same trigger clear a chump blocker on one turn and close a stalled game on the next.

Dragon Tempest (scd)
SCD · #133uncommon
Pricing
Normal: $1.74
Foil:
Oracle Text

Rules text

Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

7 sets
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