Dragon Man, Reformed Robot
The power line is the whole engine: a variable that reads the greatest mana value among your noncreature permanents on the battlefield and your noncreature cards in the graveyard, so a */5 flyer priced at four mana can point a genuinely large number at your opponent's life total. That structure quietly rewrites what "filling the graveyard" means for the deck around it. Cards you would normally hate to see milled or discarded (expensive artifacts, splashy noncreature spells) become power-boosting fuel the moment they hit the bin, and the discard-to-recast clause closes the loop: the same expensive card that inflates the body can also be pitched to bring it back. Both halves draw on the same resource, the graveyard, which is at once the stat sheet and the relaunch pad, so an enabler pulling double duty is baked into the design rather than a lucky overlap. The color pair is the tell about how it wants to be built. White and blue supply the artifact density and card selection to reliably keep something big enough sitting in play or in the yard, without leaning on the dedicated graveyard-value engines black or green would smuggle in. It is a Voltron-adjacent threat that never asks you to attach anything: the equipment is your library, and the deck's top-end mana values are the sword.

