Skip to content
Moxonomy

Doomskar Warrior

Creature — Human Warrior2 generic manaGreen manaGreen mana

The reward here scales with the swing: connect for four, look at four cards; hand the counter to a bigger attacker and you look at more. Trample is what makes that math reliable, guaranteeing at least some damage crawls through even into a chump block, and the impulse-dig trigger fires off a player or a battle alike. What you can grab is narrow: a creature or a land, nothing that answers a board or burns a face. This is a body that keeps the ground pressed and the curve fed rather than one that refills on gas. The random-bottom clause is the counterweight to all that depth: you see the cards but cannot sculpt the order they return in, so there is no setup for a future draw, just a single grab off the top. The backup counter adds a wrinkle worth naming, since it lets the trample and the dig trigger travel to another attacker while this stays a 4/3 on defense. It sits in a long green tradition of beaters that pay you for connecting, closer in spirit to Elder Gargaroth's on-attack value than to a pure closer, but shaped so every unblocked swing becomes fuel for the next one.

Doomskar Warrior (mom)
MOM · #185rare
Pricing
Normal: $0.24
Foil: $0.20
Oracle Text

Rules text

Backup 1 Trample Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
Quick navigation
move selectesc close