Dollmaker's Shop // Porcelain Gallery
Two doors on one permanent, and they resolve a sequencing problem most token strategies never get to solve. Open the first side and any combat where your non-Toy creatures declare an attack against a player mints a single 1/1 white Toy: one token per player attacked, not one per attacker, so the board widens steadily across the game rather than exploding in a single swing. The second side does something categorically different: it rewrites every creature you control to a base power and toughness equal to how many creatures you control, so a stalled row of 1/1s becomes a team where each body is as large as the whole crowd. Because both doors sit on the same card, the first half feeds the second: every Toy the shop accumulates raises the floor the gallery sets. The design's real cleverness is that you never need both at once. Unlock the cheap side early to build a count, then pay the more expensive door later, at a sorcery-speed window, when multiplication turns lethal. That deferral is what the Room frame buys: a single slot that plays as a slow token engine and a late overrun, with the second door's cost acting as the switch between modes. The static rewrite is the more dangerous half, since it applies to hardcast bodies and tokens alike and converts a clogged ground into a kill the instant the head count climbs high enough.



