Dogmeat, Ever Loyal
Voltron has always carried an accounting problem: you sink resources into one threat, that threat eats a removal spell, and the board goes empty while your hand goes with it. This design answers with a rebate structure most Auras-and-Equipment builds have never had. The enters-the-battlefield mill returns an Aura or Equipment to hand, so the card feeds itself before it ever swings. That self-mill is not incidental; it is how the return clause reliably connects, turning what reads as a downside into a recursion engine with a body attached. The real pivot is the combat payout. Every enchanted or equipped attacker generates a Junk token, and Junk is card advantage laundered through combat: each one exiles the top of your library and lets you play that card the same turn, sorcery-speed only. Because the output scales with the number of suited-up attackers rather than the size of any single aura pile, the leader wants two or three modestly geared bodies instead of one overloaded one. It reframes the fragility that has always defined the strategy: lose one threat and the survivors keep printing resources. The flavor tracks the mechanics cleanly, a companion whose whole job is to keep dragging things back into your hands.




