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Moxonomy

Doc Ock's Tentacles

Artifact — Equipment1 generic mana

The equip cost is a bluff, and the design knows it. Five mana to move this onto a creature by hand is deliberately punishing, a rate no serious deck would pay for a +4/+4 anthem stapled to one body. The whole card lives in the trigger instead: land a creature of mana value five or greater and the Equipment snaps onto it for free, the moment it enters. That inversion is the tension the card resolves. Equipment normally taxes you twice, once to cast and once to reattach, which is what keeps a static buff this large in check. This one refuses to pay the reattachment tax as long as you keep feeding it fat creatures, so the constraint is not the mana but the deckbuilding: your curve has to top out high, and every heavy hitter you draw becomes a fresh attachment target that rebuilds the buff after the last one dies. Play a lean board and the thing is a dead one-drop with a five-mana albatross clause. Build around expensive creatures and it turns each of them into a threat two sizes larger the turn it arrives, no floating equip cost, no summoning-sick reattachment window. It is a big-mana payoff wearing the costume of an Equipment, and the free-attach trigger is the sleight of hand that lets a card this cheap carry a bonus this size.

Doc Ock's Tentacles (spm)
SPM · #277rare
Pricing
Normal: $0.42
Foil: $0.65
Oracle Text

Rules text

Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it. Equipped creature gets +4/+4. Equip 5 generic mana
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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