Divine Gambit
Exile at two mana with no color restriction on what it hits (artifact, creature, or enchantment) is a rate that undersells the whole design, because the price is not paid in mana. It is paid in agency. The compensation clause hands the initiative to the opponent: they decide whether to replace what you exiled, and with what. That single decision is where the card lives. White is already the color that exiles these permanent types cleanly, so the effect itself is unremarkable; what is unusual is that the caster surrenders control of the outcome to the target's controller. Against a deck holding a permanent it would rather have in play, this becomes a tempo gamble, spending a card and two mana to trade their threat for a top-end bomb cheated onto the battlefield a turn early. Even against a hand of only lands, the "may" still lets the opponent ramp for free, so the drawback rarely evaporates entirely; it just shrinks. Structurally it belongs to a lineage of removal with a giveback, where the cost is a resource handed to the target's controller rather than a life payment or a delayed effect. What separates this one is that the giveback is a permanent entering play at no mana cost, which can swing a game harder than the exile it answers. The name is honest about the bargain, and the surrender of control is the point of the design, not a tax stapled on to balance the rate.


