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Moxonomy

Distorted Curiosity

Sorcery2 generic manaBlue mana

Divination has been the reference point for three-mana draw-two for years, deliberately overcosted so pure card advantage never came cheap. The trick here is a conditional discount that folds a whole subtheme into the price: meet the poison threshold and the same two cards cost a single blue, matching the rate of the game's most efficient draw spells. That reframes the card entirely. It is not a payoff that wins on its own; it is the refuel that keeps a proliferate-and-poison plan from stalling out, converting the incidental counters you were already accruing into a discount on gas. The design tension is that the discount only fires once the opponent is well down the poison clock, which is exactly when a draw-two matters least in a race and most in a grind. So the card asks you to build around a mechanic that already wants to build around itself: the poison counters are both the win condition and the toll paid to keep drawing toward them. Absent that shell, it is simply a Divination that never gets worse, which is why it lives and dies with the archetype rather than the color. The corrupted mechanic hangs a discount off an opponent's misery, and this is the cleanest expression of that idea in the draw slot: the reward unlocks once they are three poison counters closer to dead.

Distorted Curiosity (one)
ONE · #46uncommon
Pricing
Normal: $0.25
Foil: $0.21
Oracle Text

Rules text

Corrupted — This spell costs 2 generic mana less to cast if an opponent has three or more poison counters. Draw two cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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