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Moxonomy

Diamond Weapon

Legendary Artifact Creature — Elemental7 generic manaGreen manaGreen mana

The invulnerability clause is the hook, and it cuts against the grain of how green usually fields a fatty. Reach and an 8/8 body invite blocking, but the Immune keyword means combat can never trade with it: no double-blocking it down, no attacker gets to bite it on the way in. It answers combat by refusing to participate in the losing half of it, which quietly reframes the card from a beater into a wall that also hits for eight. The cost reduction pins it to a specific graveyard: not spells cast, not creatures died, but permanent cards sitting in the yard, so the payoff scales with self-mill, sacrifice value, and any deck that treats the graveyard as a second board rather than a resource to be spent. A deck stocked with lands, artifacts, and creatures in the bin can shave the 7 generic mana down fast and land a 9-CMC threat well ahead of its printed rate. What makes the design sit oddly right is the tension between the two halves: the reduction rewards a grindy, attrition-heavy shell that fills its own graveyard, and the reward for surviving that grind is a creature that survives combat by fiat. It is a green top-end built for the long game that also punishes the opponent for having let the game go long.

Diamond Weapon (fin)
FIN · #470uncommon
Pricing
Normal: $2.69
Foil: $21.42
Oracle Text

Rules text

This spell costs 1 generic mana less to cast for each permanent card in your graveyard. Reach Immune — Prevent all combat damage that would be dealt to Diamond Weapon.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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