Demonic Hordes
A 5/5 with a land-destruction button that taxes you every upkeep just to stay upright, this is Alpha working out how much it could charge a player for raw stats. The demon costs in all three currencies at once: six mana to deploy, triple-black every turn to keep it online, and a punishment clause that activates the moment you fall short. That clause is the cruelest piece of the design. Miss the payment and you do not simply lose a land; an opponent picks which land you sacrifice, which in practice means a source of the very black mana you needed to make the upkeep in the first place. Once the spiral starts, it almost never reverses. The land-destruction ability is nominally the payoff, but the card reads more honestly as a study in self-mutilation as a balancing lever: the body is enormous and the engine is real, so the design loads the cost onto the player's own board and mana rather than onto the casting. Lord of the Pit is the closest cousin in the upkeep-penalty lineage, but pairing a land-destruction engine with a land-sacrifice penalty makes this one a singular experiment, a demon whose punishment dismantles the exact resource it demands.

Rules text
Format Status
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Other printings
- Masters Edition IV#76
- Summer Magic / Edgar#104
- Revised Edition#104
- Foreign Black Border#104
- Collectors' Edition#104
- Intl. Collectors' Edition#104
- Unlimited Edition#104
- Limited Edition Beta#104









