Delina, Wild Mage
The attack trigger is a slot machine where hitting 15 or better lets you pull the lever again, chaining copy after copy until a low roll finally clips the run. Each copy arrives tapped and attacking, which is the crucial timing detail that shapes what she actually wants: because the tokens are made mid-combat rather than declared as attackers, their "whenever this creature attacks" abilities never fire. The copies bypass the declare-attackers step entirely. What survives that window is enters-the-battlefield value and raw combat damage, so the ideal target is a creature whose ETB does the work the instant it appears, or simply a large body whose swing matters before the end-of-combat exile clause sweeps the tokens away. That exile clause is the tax that stops the engine from snowballing into a permanent army: the board explodes for one combat and then evaporates, which pushes her toward one-shot bursts rather than accumulation. Because the tokens are explicitly not legendary, she cheerfully duplicates your commander or any singular threat the rules would otherwise forbid you from fielding twice, stacking multiple copies of a creature that could normally exist only once. She is an aggressive 3/2 whose ceiling is dictated entirely by the best ETB-driven creature you can point the trigger at, multiplied by however many times the die decides to keep the party going.




