Deification
An answer to a problem that has quietly plagued planeswalkers since they first appeared: they die too easily to the same removal, combat, and burn that everyone was already running. Hexproof is the loud half of the fix, closing off targeted spells against the chosen type. The subtler half is the loyalty floor. Normally a planeswalker at low loyalty is one attack or one Lightning Bolt from the graveyard, but here, as long as you keep a creature on the board, lethal damage stops one counter short instead of clearing the last of them. That turns a walker from a fragile investment into something that persists on a single loyalty point, ready to tick back up next turn. The design leans on a type-choice rather than a name, so it scales with whatever planeswalker subtheme surrounds it: a table full of the same type all gets the shield and the floor at once. The creature clause is the price. Strip the board and the loyalty floor evaporates, which keeps the enchantment from being a free lockdown and ties it to a plan that wants bodies alongside its walkers anyway. It is a supporting piece for a strategy the game has always struggled to make durable, built to keep planeswalkers alive long enough to matter rather than to win on its own.




