Deflecting Palm
The damage-prevention spell that punishes the attacker rather than just sparing the defender. Fog effects and damage-prevention spells have always run into the same wall: they buy a turn but change nothing about the board, so the aggressor simply swings again next turn. This one flips the math by redirecting the prevented amount back at the source's controller, which means the bigger the incoming hit, the harder the rebuke. Point it at a 12/12 trampler or a burn spell aimed at your face and the attacker takes the full count, often lethal. The phrasing does real work here: it prevents damage from a single chosen source, and the redirected damage hits that source's controller, not the source itself, so a creature's toughness never absorbs the return shot. The two-mana instant cost keeps it as a held-up trick, which is the natural home for a spell that wants to catch an opponent committing to one big swing. Its weakness is symmetrical with its strength: against a wide board or incremental chip damage it does almost nothing, since it only answers one source per cast. That narrowness is the price for the upside, and it places the card squarely in the Boros tradition of turning an opponent's aggression into their own undoing.






