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Moxonomy

Deepchannel Duelist

Creature — Merfolk SoldierWhite manaBlue mana

Merfolk lords almost always live in blue, and they almost always stop at the static buff: a passive +1/+1 to the school and nothing else. The white splash here buys a second engine on top of the anthem, and the two halves reward opposite board shapes. The anthem clause excludes the Duelist itself, so it plays as a standard lord that happens to double as a workhorse. The end-step untap is where the design gets pointed: it turns one Merfolk into a repeatable resource by letting it tap out on your turn (to attack, to crew, to activate some tap-ability) and still stand ready for defense, or reset that ability every cycle. Because the untap picks a single Merfolk each end step, it favors builds with one high-value tapper rather than a wide swarm; the anthem favors the swarm. Squaring that tension is the entire deckbuilding exercise. The timing window matters too: the untap resolves on your own end step, not your opponents', so it is protection for your attackers and a free reset for your own activations, not an instant-speed ambush trick. The 2/2 body is unremarkable on its own, which is the point. This is a lord built around keeping one particular fish upright turn after turn.

Deepchannel Duelist (ecl)
ECL · #213uncommon
Pricing
Normal: $0.26
Foil: $0.28
Oracle Text

Rules text

At the beginning of your end step, untap target Merfolk you control. Other Merfolk you control get +1/+1.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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