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Moxonomy

Decode Transmissions

Sorcery2 generic manaBlack mana

Sign in Blood set the template two decades ago: three mana, two cards, two life, a mono-black draw spell that trades a chunk of your own total for raw card advantage. What Void does here is graft a conditional escalation onto that baseline. Meet the condition (a nonland permanent left the battlefield this turn, or a spell was warped earlier) and the life loss flips from your total to each opponent's, turning a symmetric-feeling cost into a one-sided drain. The elegance is that black draw has always paid in life, so the payoff is not "draw more" but "make someone else pay the tax you were already going to pay." That reframing matters for how the card wants to be built. It rewards a deck already doing black's usual work: killing something, sacrificing a token, or bending a spell's cost through warp. In a vacuum you get a serviceable refill that dings you for two. In a deck built to satisfy the condition on demand, you get card advantage plus reach, all off a single sorcery-speed cast. The condition is broad enough that it is rarely dead but narrow enough that it rewards sequencing: cast the removal first, then decode. It is a small design lesson in how a rider changes a card's whole strategic axis without touching the front half of the text.

Decode Transmissions (eoe)
EOE · #94common
Pricing
Normal: $0.16
Foil: $0.32
Oracle Text

Rules text

You draw two cards and lose 2 life. Void — If a nonland permanent left the battlefield this turn or a spell was warped this turn, instead you draw two cards and each opponent loses 2 life.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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