Death in Heaven
Graveyard hate that pays you back. Most exile-the-yard effects are pure disruption: you strip a reanimator's fuel or a delve engine's kindling and get nothing but the denial. This Saga runs that play twice, milling two off the top and clearing the pile each time, but it files away every creature it exiles for its own use. The tracking is what makes the shape unusual: it remembers everything it has banished, regardless of whose graveyard it came from, so the two mill-and-exile chapters can point at different players and Chapter III still hauls back every creature from all of them. That final chapter is the payoff, dropping the whole banished pile onto the battlefield under your control as a rank of 2/2 Cyberman artifacts. The design tension is that your best turns come from exiling large graveyards, so the card is at its most punishing precisely when an opponent has committed creatures to the yard, and the reward scales with how much they were leaning on it. The face-down conversion is what keeps the effect honest: it does not reanimate bombs at their printed stats, it flattens whatever you steal into uniform bodies. Note that these are face-down permanents, not tokens: they are real cards under the sheet, so bounce, flicker, and morph-style unsummoning interact with them the way they would any card, which matters more than the 2/2 statline suggests.

