Death Begets Life
Wraths pay for their own scale by leaving you empty-handed: the classic tension of a board sweep is that you and your opponent trade full battlefields for one dead sorcery, and whoever rebuilds first wins the aftermath. This one refunds the exchange. Every permanent it kills becomes a card, so the wider the board it walks into, the more it hands you to spend on the recovery it just guaranteed. The color identity is the tell: black supplies the destruction, green the enchantments worth catching in the net, and blue the payoff clause that turns a symmetrical answer into asymmetrical advantage. It is deliberately the most expensive kind of sweeper to cast, and the mana value does the balancing: at eight, you are not clearing turn four to stabilize but pulling the trigger late, on a stalled table saturated with permanents, where destroying twelve things and drawing twelve cards is not a stabilization play but a game-ending one. The design lineage runs through every one-sided draw-a-sweeper before it, but folding enchantments into the destruction clause is the wrinkle: it punishes the go-wide decks that lean on anthem effects and token engines twice over, killing the payoff and the enablers in the same breath while you draw off both.





