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Moxonomy

Deadly Complication

Sorcery1 generic manaBlack manaRed mana

The suspect mechanic gave black-red a payoff structure most removal spells never get: a downside to spend. Suspected creatures come cheap and menacing but carry a lurking liability, and the second mode here does two jobs at once, growing one of them permanently and, if you want, clearing the suspect status that was holding it back. That turns a demerit into a resource. The first mode is a clean kill; the modal "one or both" structure means you rarely waste the card, spending it as removal when you have no suspect to feed and as a two-for-one when you do. The build discipline is in the "you may": scrubbing the suspect tag is optional because sometimes you would rather keep a creature attacking as a menace than turn it into a vanilla body, and the card trusts you to read the board. What makes it more than a removal-plus-pump split is the way it fits the sacrifice-and-attrition instincts of its color pair: a suspected creature already reads like a resource you are meant to cash in, and this hands you the tool to cash it in on your own terms rather than the opponent's. Removal that improves your own board is an old idea; removal that specifically rehabilitates a mechanic built around risk is a narrower, more pointed piece of design.

Deadly Complication (mkm)
MKM · #195uncommon
Pricing
Normal: $0.05
Foil: $0.10
Oracle Text

Rules text

Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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