Dazzling Theater // Prop Room
Two effects a wide creature deck wants at opposite ends of a turn cycle, split across a permanent that lets you buy whichever half the game asks for first. Dazzling Theater grants convoke to your creature spells, a cost-reduction engine disguised as a static: the more bodies you control, the cheaper your next threat, and that discount scales with exactly the resource a go-wide deck already floods the board with. Prop Room is the answer on the far side, untapping your team during every opponent's untap step, so the creatures you tapped to convoke out a haymaker are back up to block or to convoke the next one. What keeps this from reading as two unrelated abilities glued to a card is the loop between the halves: convoke asks you to tap creatures, and the mass-untap refunds those taps before your next turn arrives, keeping the board live across a full rotation of the table. Because you unlock one door and inherit the option on the other, the card comes online in the order your curve dictates rather than all at once: the convoke grant is the ramp piece while you are still deploying, and the untap clause is the insurance that a wide board is never caught tapped out at the wrong moment.



