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Moxonomy

Dazzling Angel

Creature — Angel2 generic manaWhite mana

The lifegain trigger here is deliberately narrow: it only cares about other creatures entering, so it never counts itself, and it fires on every body that lands rather than on any token that dies. That framing points it at go-wide white, where each creature resolved in a turn stacks a fresh life gain rather than each combat step or each attacker. White has been printing this incremental-drip lineage at common and uncommon for decades: effects that say you control creatures, so gain a little life, and reward flooding the board over any single big play. A 2/3 flyer for three mana is a reasonable body on its own, which is the point: the card contributes to the very board state it feeds off, and unlike an enchantment that does nothing but count, it can pressure a stalled ground or trade in the air while the life total climbs. The gain is tiny per trigger and moves nothing on the battlefield, so the card lives or dies on how many creatures a deck can chain into play alongside it. Built for a token-and-anthem shell that wants a soft clock against aggression, it is the sort of role-player a set uses to give an aggressive white archetype a way to grind rather than a way to close.

Dazzling Angel (fdn)
FDN · #732common
Pricing
Normal: $0.39
Foil:
Oracle Text

Rules text

Flying Whenever another creature you control enters, you gain 1 life.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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