Day of the Moon
Goad is a mechanic built for the multiplayer table: it forces creatures to attack, and to attack someone other than you, turning an opponent's board into a weapon against the rest of the pod. Most goad effects hit a single creature or a single controller's forces. This one names a creature card name and goads every creature sharing it, then does so again each chapter, which reframes what the effect is actually good at. Against go-wide decks that flood the board with copies of the same creature card, it goads the entire swarm at once and points them elsewhere. The Saga structure is the pacing mechanism, but the effect accumulates rather than resets: each chapter adds a new name to the enchantment's list and goads everything matching any name it has ever chosen, so by Chapter III you are compelling three separate populations at once. There is no attached body and no removal, only the compulsion, which makes this a political card first: you are not answering a threat so much as redirecting it into whichever neighbor you have decided should absorb it. The sacrifice-after-III clause caps the pressure at three turns of forced aggression, a deliberately temporary intervention rather than a permanent lock. It reads less like a control tool than a diplomatic instrument, the sort of card that wins games by convincing the table that someone else is the problem.

