Day of Judgment
Wrath of God minus the rider. The original four-mana sweeper put "destroy all creatures" at exactly this cost, and the addition of "they can't be regenerated" was the half-line that separated a clean wipe from a leaky one. This card is the experiment that asked whether the regeneration clause was load-bearing or just tradition, and the answer turned out to be: it depends on the era. Strip the clause and the spell becomes vulnerable to a regeneration shield, but in most board states the difference never comes up, because the creatures being swept aren't holding up regeneration mana. What the comparison really exposes is how little the white sweeper's identity has changed across decades: the four-mana, double-white, destroy-everything sorcery is a fixed point in the color's design, the reset button white pays full price for because it is the color least able to recover card-for-card afterward. Sorcery speed is the tax that keeps it honest: you cannot blow it up after combat as a blowout, you commit to the wipe on your own turn and live with whatever your opponent rebuilds. That timing constraint is the same one Wrath of God carries, the same one every clean-cost board wipe in white has carried, and it is the reason this effect has never crept below four mana without picking up a meaningful drawback in exchange.

Rules text
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Other printings
- Secret Lair Drop#1858
- Foundations Promos#140s
- Mystery Booster 2#8
- Strixhaven Mystical Archive#65
- Strixhaven Mystical Archive#2
- Explorers of Ixalan#2
- Magic Online Promos#37873
- Magic 2012#12














