Daxos of Meletis
The evasion clause reads inverted from how most attackers dodge: rather than slipping past small creatures, Daxos of Meletis becomes untouchable to anything with power 3 or greater, so it is the early board (the squad of power-2-or-less defenders, the tokens, the mana dorks) that can wall it, while the late-game wall of fatties can only watch it connect. That static ability, spelled out in full rather than handed off to menace or unblockable, frames the body for exactly the role it wants: a 2/2 that keeps swinging once the opposing board grows up. And the combat trigger is the payoff. Connection exiles the top of the defender's deck, banks life equal to that card's mana value, and hands you the spell to cast yourself with mana of any color. Impulse draw, lifegain, and color fixing braided into a single hit, with the honesty built into the math: you are casting off their library, so what you steal is whatever they happened to leave on top, usable until end of turn or lost. That randomness is the discipline that keeps a repeatable advantage-plus-lifegain attacker from running away with the game. Blue evasion thieves like Thada Adel, Acquisitor have long turned a connection into a theft; the white half here recasts the steal as restitution: every hit pads your life total instead of merely emptying theirs.


