Dawnhand Dissident
Blight is a cost paid in erosion: instead of loading a permanent with counters over time, it tears them off whatever you already have. This one-drop channels that erosion through two tap abilities and one static permission, and the split matters. The tap fuels the supply side: Blight 1 buys a Surveil that smooths the top of your library while feeding your own graveyard, and Blight 2 exiles a card from any graveyard, doubling as recursion hate against opponents and as a way to bank creatures under this Warlock for later. The static third line is where the loop closes and where the leash sits. During your turn you may cast creature spells you own that were exiled this way, but only by removing three counters from among creatures you control on top of the mana. That permission is not gated by the tap, so with enough counters and mana it can fire more than once a turn; the tap only meters the exile-and-surveil modes that stock the exile zone. The real tension is that the resource funding this reanimation is the same commodity Blight spends everywhere else: you cannibalize counters off your own board to bring bodies back, so the engine cannot run in a vacuum. It wants a wider counters-matter shell around it, one whose accumulated counters can survive being harvested. Read straight, it is a slow filterer early, a targeted graveyard lever midgame, and a repeatable creature-recursion outlet once your board has counters worth spending.


