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Moxonomy

Dawnbringer Cleric

Creature — Human Cleric1 generic manaWhite mana

Three spell names lifted straight from a certain tabletop roleplaying system, each translated into a Magic effect: Cure Wounds becomes two life, Dispel Magic becomes enchantment removal, Gentle Repose becomes graveyard exile. The result is a toolbox answer bolted onto a 1/3, a defensive frame that holds the ground long after the enters-the-battlefield choice has resolved. None of the three modes justifies a slot by itself, but picking the one the game actually asked for (hate against a recursion engine, an out to a problematic enchantment, or the incidental two life when neither matters) keeps the card from arriving dead. The Gentle Repose mode does the most structural work: single-target graveyard exile attached to a permanent behaves differently than the same effect on an instant, since the blocker sticks around after the hate lands. That combination of a live answer and a persistent body is where its value sits, an answer-on-a-stick built for the common slot rather than the marquee, doing its work quietly and then continuing to block.

Dawnbringer Cleric (afr)
AFR · #9common
Pricing
Normal: $0.19
Foil: $0.30
Oracle Text

Rules text

When this creature enters, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

3 sets
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