Dawnbringer Cleric
Three spell names lifted straight from a certain tabletop roleplaying system, each translated into a Magic effect: Cure Wounds becomes two life, Dispel Magic becomes enchantment removal, Gentle Repose becomes graveyard exile. The result is a toolbox answer bolted onto a 1/3, a defensive frame that holds the ground long after the enters-the-battlefield choice has resolved. None of the three modes justifies a slot by itself, but picking the one the game actually asked for (hate against a recursion engine, an out to a problematic enchantment, or the incidental two life when neither matters) keeps the card from arriving dead. The Gentle Repose mode does the most structural work: single-target graveyard exile attached to a permanent behaves differently than the same effect on an instant, since the blocker sticks around after the hate lands. That combination of a live answer and a persistent body is where its value sits, an answer-on-a-stick built for the common slot rather than the marquee, doing its work quietly and then continuing to block.



