Dawn of a New Age
White's structural weakness is card flow, and this is one of the color's more honest attempts to buy it: not a repeatable engine, but a burst metered to how committed you already are. The design turns on a resolution-time snapshot. The enchantment counts your creatures the moment it enters and locks that number in as counters; a board you build afterward does nothing to feed it. That fixed count is the whole tension. Play it after a token maker or a wide turn and it meters out one card per end step until the counters run dry, but every turn you delay to develop first is a turn it draws you nothing, and the count never catches up to a later board. Resolve it onto an empty battlefield and it does not stall as a dead permanent: it enters with zero counters, fails to remove one at your end step, sees itself empty, and immediately sacrifices for four life, so the worst case is a two-mana lifegain enchantment that vanishes. The back half is what keeps the design from handing white a permanent advantage source that outlives its window. The final counter still triggers the sacrifice-and-gain-four-life clause, so the engine cashes out and removes itself once it has drawn its allotment. It is gas priced to your commitment rather than a standing draw engine, the flavor of card advantage aggressive white can be trusted with.






