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Moxonomy

Damping Matrix

Artifact3 generic mana

A category lock rather than a surgical one, and that distinction is the whole design. Cards like Pithing Needle name a single ability; Cursed Totem hits only creatures. This declines to pick a verb at all and instead darkens an entire class of activated abilities, then hands back the one slice the game cannot run without. Tap-for-mana rocks and dorks keep producing, so it doesn't strand your own ramp, but everything built on a tap-to-do-something line goes cold: the "Tap: draw," the "Tap: deal damage," the "sacrifice this: do X" engines, the recursive aristocrat loops, the equip costs that suit up a creature (equip is an activated ability, and it stops under this). The reach is just as wide on any creature deck leaning on activated abilities: utility taps, the menagerie of mana dorks that do more than make mana, the whole genre of board states that win by repeatedly pressing a button. The mana-ability exemption rescues it from being an undeployable Stax piece, and it doubles as the source of the card's defining feature: perfect symmetry. It taxes you exactly as much as it taxes them. That exemption is the seam in the lock, and reading a board to find which side has more of its game stranded above that seam is the entire skill of wielding it.

Damping Matrix (mm3)
MM3 · #218rare
Pricing
Normal: $0.71
Foil: $4.07
Oracle Text

Rules text

Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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