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Moxonomy

Dalkovan Encampment

Land

Manlands historically pay for their creature bodies with a hefty activation and a real risk: tap them for mana, and they are gone from the attack; hold them back, and you have lost a land drop's worth of tempo. This tapland reframes that math entirely. The activation does not animate the land at all; it seeds the attack step with two 1/1 Warriors that arrive tapped and swinging, then vanish at end of turn. What you are buying for the total activation cost is not a durable threat but a repeatable, one-shot burst of two extra power spread across two disposable bodies. The sacrifice clause is the price: no chump-blocking with them next turn, no fodder accumulating for a value engine, nothing left on the board to answer. That makes it a purely offensive faucet, a white-producing land that thinks like a red one, which the enters-tapped condition acknowledges by keying its untapped arrival to a Swamp or a Mountain rather than a Plains. It rewards a board already committed to the attack, adding a trickle of go-wide reach to a deck that plays to the red zone every turn and has mana to spare in the late game.

Dalkovan Encampment (ptdm)
PTDM · #253srare
Pricing
Normal: $2.04
Foil: $0.96
Oracle Text

Rules text

This land enters tapped unless you control a Swamp or a Mountain. Tap: Add White mana. 2 generic manaWhite mana, Tap: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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