Curse of Shaken Faith
A tax written for the player it can least afford to hit. Storm, cantrip chains, and any deck that builds its turn around casting three, four, or five spells all share the same tempo assumption: that a single turn's worth of spells is essentially free to sequence. This flips that. The first spell each turn resolves clean; every spell after it, and every copy, deals two damage back at the enchanted player, so the punishment scales with the exact behavior a spell-velocity deck is built to maximize. A single extra spell is a rounding error; a full combo turn under this Aura becomes a self-inflicted burn spell that grows with the storm count itself. The design work is in what it ignores: it says nothing about mana spent or card power, only the count of spells, which means it lands hardest on the cheapest, most repetitive plays and barely registers against a deck casting one expensive threat per turn. It is a color-appropriate answer to a color-alien problem: red has never had good tools against instant-and-sorcery decks that go wide on the stack, and rather than trying to counter or exile, this simply prices the pattern. Because the punishment is damage rather than life loss, it is not entirely unanswerable (prevention and redirection exist), but there is no window to play around the trigger itself beyond casting fewer spells, which is precisely the concession it wants to extract.





