Curse of Clinging Webs
Most Curse Auras punish the enchanted player directly: extra life loss on attack, forced discard, a tax on drawing. This one takes a stranger route, converting the opponent's own attrition into your board. Every nontoken creature they lose, whether to your removal, a chump block, or their own sacrifice engine, gets exiled and hands you a 1/2 Spider with reach. That exile is where the real work happens: it doesn't just skim value, it quietly turns off graveyard recursion for the enchanted player's fallen creatures, so a deck built to loop bodies finds each one gone for good while you accumulate blockers. The reach on the tokens is a pointed piece of tuning too, since a growing wall of green Spiders is a tax on any flying-based plan the cursed player leans on. It inverts the usual removal-versus-tokens math: normally a grindy deck wants to trade its creatures away and rebuild from the yard, but here those trades feed an opponent's mounting defense. The rate is slow and the effect is single-target by nature, which keeps it honest as a political enchantment rather than a runaway engine, but the combination of exile, token generation, and anti-recursion gives it a specific job against creature-heavy, graveyard-reliant decks that most single-Aura effects can't match.

