Currency Converter
Discard is usually a cost you pay grudgingly, a downside stapled to looting effects or a resource you'd rather not spill. This artifact reframes it as deposit and withdrawal. The first ability quietly siphons every card you discard out of the graveyard and into a private reserve, so any loot, any cycling, any rummaging suddenly has a second life waiting. The looting ability itself feeds the same account. What makes the design cohere is the third ability, which converts those stored cards into board presence on your terms: lands become Treasure, everything else becomes a body. The distinction is the clever part. It turns the least useful thing in your graveyard (a flooded-out land you'd never want back) into ramp, and turns the discarded spell you couldn't cast into a 2/2 that blocks or attacks. The whole loop runs at a trickle: one card banked, one card withdrawn per activation, taxed by the mana and the tap. That metering is what keeps a one-mana artifact from spiraling. The engine wants a deck where discard is a constant rather than an occasional cost, so that filtering it can't help doing becomes filtering it launders into permanents nobody else was going to hand it. A slow engine, but a self-contained one: it generates its own fuel from the byproducts of playing the game.







