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Moxonomy

Curious Altisaur

Creature — Dinosaur3 generic manaGreen mana

Green tribal decks have never been short on bodies, but they have chronically been short on gas, and this is built to solve that specific deficit. The 2/5 frame with vigilance and reach does quiet defensive work: it holds the ground, checks fliers, and still swings into a card the same turn, so the draw comes with no tempo tax. The engine keys off any Dinosaur connecting, not just this one, which turns a board full of saurians into a repeatable draw step. That distinction is what makes the effect scale: a lone attacker draws one, a full assault draws a fistful, and the reward tips toward committing to a swarm rather than a single threat. Green has historically sourced its card advantage from lands and top-end fatties; this shifts the refuel to combat, which means the deck restocks precisely when it is doing what it wants to do anyway. The tribal lock keeps the ceiling honest: outside a Dinosaur shell the trigger loses its scaling, though because the Altisaur is itself a Dinosaur, it always draws off its own connect. That floor matters. Even in a shell with no other saurians, the body is not inert; it is a defensive wall that cantrips every time it gets through, which is a real if modest baseline. The payoff rewards buying into the archetype, but it never fully abandons the deck that under-delivers on Dinosaurs.

Curious Altisaur (lcc)
LCC · #58rare
Pricing
Normal: $5.11
Foil:
Oracle Text

Rules text

Vigilance, reach Whenever a Dinosaur you control deals combat damage to a player, draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
N/A
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