Curious Altisaur
Green tribal decks have never been short on bodies, but they have chronically been short on gas, and this is built to solve that specific deficit. The 2/5 frame with vigilance and reach does quiet defensive work: it holds the ground, checks fliers, and still swings into a card the same turn, so the draw comes with no tempo tax. The engine keys off any Dinosaur connecting, not just this one, which turns a board full of saurians into a repeatable draw step. That distinction is what makes the effect scale: a lone attacker draws one, a full assault draws a fistful, and the reward tips toward committing to a swarm rather than a single threat. Green has historically sourced its card advantage from lands and top-end fatties; this shifts the refuel to combat, which means the deck restocks precisely when it is doing what it wants to do anyway. The tribal lock keeps the ceiling honest: outside a Dinosaur shell the trigger loses its scaling, though because the Altisaur is itself a Dinosaur, it always draws off its own connect. That floor matters. Even in a shell with no other saurians, the body is not inert; it is a defensive wall that cantrips every time it gets through, which is a real if modest baseline. The payoff rewards buying into the archetype, but it never fully abandons the deck that under-delivers on Dinosaurs.

