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Moxonomy

Crystal Fragments // Summon: Alexander

Artifact — Equipment // Enchantment Creature — Saga Construct

The transform-to-Saga template is the interesting move: an Equipment that, for a heavy white sorcery-speed activation, sheds its host and comes back as a self-sacrificing enchantment creature. That reframing changes what the card does across a whole game rather than at a single moment. As Crystal Fragments, it is a modest flat buff on a body that moves at equip cost. As Alexander, it is a two-turn shell that prevents all damage to your creatures while lore counters I and II tick, then pays off on chapter III with a one-sided tap of every opposing creature before the Saga sacrifices itself. The flying line is quieter than it looks but genuinely load-bearing: because the back face is an enchantment creature the instant it transforms on chapter I, it is a flier that can attack or block during the middle chapters, not just a body that shows up for the finale. Both halves sit squarely in white's toolkit: fog-adjacent protection has always lived here, and a mass tap that strips an opponent of blockers or attackers is white's classic answer to a stalled board. The 5 generic manaWhite manaWhite mana flip cost is what keeps the two modes from overlapping: it front-loads the cheap, early Equipment and gates the swingier defensive half behind a full turn of commitment. The result bridges phases of a game, an aggressive enabler that later converts into a defensive turn-buyer, all off one permanent you never have to recast.

Crystal Fragments // Summon: Alexander (fin)
FIN · #357uncommon
Pricing
Normal: $0.56
Foil: $0.59
Oracle Text

Rules text

Equipped creature gets +1/+1. 5 generic manaWhite manaWhite mana: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. Equip 1 generic mana // (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Prevent all damage that would be dealt to creatures you control this turn. III — Tap all creatures your opponents control. Flying
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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