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Moxonomy

Crown of Vigor

Enchantment — Aura1 generic manaGreen mana

Green's entry in the Crown cycle rides the same dual-mode chassis as its four siblings: a permanent stat boost you can liquidate for a one-shot tribal pump when the math demands it. The split is the whole reason the card exists. Left in play, it is a modest +1/+1 that keeps a creature one step ahead in combat. Sacrificed, it converts that single buff into a team-wide swing keyed to creature type, turning one enchanted body into a payoff for the whole shared-tribe board. That second mode is why it belonged to a creature-type-obsessed era: park the Aura on a Goblin or an Elf, and the sacrifice finds every other one in play to push a stalled race over the line at instant speed. The design answers the standard Aura liability (card disadvantage, vulnerability to a single removal spell) by making the enchantment a tempo investment you can cash in on your own terms before it gets two-for-oned. It asks the deck to commit to a tribe wide enough that the sacrifice reaches several bodies, and that deckbuilding demand is exactly what pays for an effect cheaper and broader than a comparable instant would be.

Crown of Vigor (psal)
PSAL · #B54common
Pricing
Normal: $0.09
Foil: $0.85
Oracle Text

Rules text

Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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