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Moxonomy

Crossbow Infantry

Creature — Human Soldier Archer1 generic manaWhite mana

Untapped, repeatable damage on a body is one of the most dangerous templates in the game: Prodigal Sorcerer style "tim" effects let a single creature grind out any X/1 on the board at any moment, which is why they get costed and watched carefully. This archer keeps the body and the recurring ping but bolts it to the attack and block step, stripping out the menacing half. It cannot snipe mana dorks before they tap, cannot pick off a defenseless utility creature, and cannot reach across to chip the opponent's life total. The job is purely defensive and combat-shaping: it kills an attacking 1/1, finishes off something already wounded, or trades up by adding a point to a block. The 1/1 frame reinforces the role, since the fragile body is just a delivery vehicle for the activation. What the combat clause solves is a real design question: how do you give white a repeatable removal effect without handing it the same board-control engine that makes blue pingers so oppressive? Confining the damage to a fight is the answer, and that clause recurs in archers and defenders printed across white and green, where "tap to ping, but only when there's a fight" has stayed a deliberately humble corner of repeatable damage.

Crossbow Infantry (8ed)
8ED · #15common
Pricing
Normal: $0.07
Foil: $0.32
Oracle Text

Rules text

Tap: This creature deals 1 damage to target attacking or blocking creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

6 sets
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