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Moxonomy

Creeping Mold

Sorcery2 generic manaGreen manaGreen mana

Three of the most common noncreature permanent types fall under one targeting clause here: artifact, enchantment, or land, with the choice deferred until the spell hits the stack. The trade is rate. Mono-purpose answers cost less and aim narrower; Naturalize covers the artifact-or-enchantment half at two mana, and dedicated land destruction often comes cheaper still. What the extra mana buys is the comfort of never holding a dead card. The spell requires a target, so you commit to a problem when you cast it, but the card is live against a Cranial Plating, an oppressive enchantment, or a key piece of fixing without the deckbuilder having to guess in advance which of those will show up. That breadth is the whole design: green has always had deep, cheap utility removal for noncreature permanents, but it tends to be partitioned by type, forcing the deckbuilder to allocate slots to each problem before knowing which one appears. Folding three permanent types into one targeting clause is the flexible version of that answer, paid up front in mana rather than committed during deckbuilding. The catalog of broad green answers that followed (Mwonvuli Acid-Moss, Beast Within, Decimate) all work from this template: ask green for less precision and more coverage, then charge a premium for the privilege of not having to predict the threat.

Creeping Mold (klr)
KLR · #158uncommon
Oracle Text

Rules text

Destroy target artifact, enchantment, or land.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

16 sets
Show all 16 other printings
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