Council's Deliberation
The trick this card pulls is that its second draw costs no mana and no card in hand: it lives in the graveyard and pays itself out on a trigger you were already generating. A two-mana cantrip is a floor most blue decks would never build around, but the exile clause turns it into a delayed second cantrip that fires the first time you scry with an Island in play. That reframes the whole card as a scry payoff rather than a draw spell. Every scry land, every Opt effect, every filtering trigger that used to be a small edge now carries a stapled card. The self-exile is the release valve: it can only cash in once, so the design never becomes a loop, just a single deferred draw waiting for the right ripple. The Island condition is a quiet color-commitment tax that keeps it out of splash decks. What makes this more than a filler cantrip is the way it rewards a deck already dense with scry: the card asks you to count your triggers before your resources. The window on that second draw is not its own; it inherits the timing of whatever caused you to scry, so scrying off a sorcery or a land you played fires it at sorcery speed, while a scry on an opponent's turn cashes it in at instant speed. Ordinary in a vacuum, sharp in a machine tuned to feed it.

