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Moxonomy

Cost of Brilliance

Sorcery2 generic manaBlack mana

Two cards and two life for three mana sits at the aggressive end of black's card-draw curve, where Sign in Blood and Night's Whisper long ago fixed the exchange rate: a fixed toll of life for a fixed refill. What distinguishes this one is the "target player" clause paired with a modular counter. Pointing the draw at yourself makes it a refuel; pointing it at an opponent turns it into a small drain, forcing two cards and two life onto a player who did not ask for them. The +1/+1 counter lands on "up to one" creature, so it costs nothing to leave off an empty-board topdeck, but on a developed table it stitches the draw and a modest board investment into a single card: push a threat past a blocker, feed a counters-matters trigger, or simply grow the creature meant to race the life you just paid. That optionality is the price the design charges for its rate. A clean two-for-one at this cost would be underpriced by black's current standards, so the life-loss stays locked and the upside is deliberately small and situational rather than a swing. It belongs to the workhorse tradition of black's card-advantage sorceries, tuned to be reliable rather than explosive, and it leaves one live question on the table each turn: is the counter incidental reach, or the actual reason you are casting it now?

Cost of Brilliance (sos)
SOS · #77common
Pricing
Normal: $0.15
Foil: $0.25
Oracle Text

Rules text

Target player draws two cards and loses 2 life. Put a +1/+1 counter on up to one target creature.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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