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Moxonomy

Coral Merfolk

Creature — Merfolk1 generic manaBlue mana

Vanilla in the strict sense: no oracle text, no keyword, just a body that trades up against most one-drops and dies to nearly everything else. Cards like this exist as the baseline against which the real Merfolk get measured. It does exactly what a blue two-drop with no abilities is allowed to do at this rate and nothing more, which is the design point. The 2/1 split is the tell. Blue's small creatures historically lean toward toughness for board presence (Wall of Air, the various islandwalkers), so leading with power here gives a faintly aggressive body that the color rarely supports with combat tricks. Reprinted across multiple core sets as common-rarity creature filler, it filled out an Island-heavy curve in eras when a plain beater still earned a slot, then quietly aged out as blue's two-drops started carrying card advantage and evasion as a matter of course. There is no story underneath the stat line, and that honesty is what makes it useful as a reference object: it sets the price floor for a body at this cost, the zero against which a lord's anthem or a tempo trigger gets valued. Every extra line of text on a two-mana blue creature is, in effect, the difference between that creature and this one.

Coral Merfolk (7ed)
7ED · #66★common
Pricing
Normal: $0.11
Foil: $5.85
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

7 sets
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